EDUCATION
2003-2007. B.A., Honors Visual Art, Brown University (magna cum laude)
Spring 2006. Visiting Student, Painting, Rhode Island School of Design
COURSEWORK
2008. Stonybrook Fine Arts, Boston: Moldmaking/Foundry, Figure Sculpting
2003-2007. Brown University: Honors Thesis Preparation, Sculpture I and II, Advanced Studio Foundation, Media for Video and Cinema, Scientific Visualization in Virtual Reality
2004-2007. Rhode Island School of Design: Glass Sculpture, Serial Imagery in Printmaking, Painting for Majors, Fundamentals: Materials/Color Theory, Digital Imaging I, Basic Maya modeling and animation, Foundation Drawing, Three Dimensional Design, Basic Intaglio
EMPLOYMENT AND RESIDENCIES
Fall 2008. Junior Resident in Wood at the Oregon College of Art and Craft, Portland, OR
Summer 2008. Intern, The Carving Studio and Sculpture Center, West Rutland, Vermont: Studio maintenance and teaching assistance for week-long courses in stone carving and metal fabrication
2007-2008. Work-study at Stonybrook Fine Arts, Boston, MA: Fabrication and general assistance in exchange for mold-making and figure sculpting instruction
2007. Studio assistant, Boston Sculptors Guild, Boston, MA: Fabrication and installation for member artists of the Boston Sculptors Gallery, including Nancy Selvage and Beth Galston
2007-2008. Artistic Fabricator, WB Incorporated, Boston, MA: Graphics, fabrication, and installation for museum exhibits, dioramas, and trade shows
2007. Genetic Engineering animation, Brown University
2007. Robot Interface Design, Brown University: worked to improve the gamepad and wiimote controls for maneuvering robot dogs to play soccer and streamlining the look of the user interface
2006-2007. Sculpture Studio Monitor, Brown University: taught students how to use wood and metal shop, maintained equipment, made sure safety regulations were being followed
2005-2007. Teacher’s Assistant, Design for Science: user interface consultant/designer for two of Brown’s Computer Science projects funded by the National Science Foundation
2005-2006. 3D artist for Immune Attack, Brown University: built models of cells and environments, produced textures, created animations and renders for this educational videogame
2005. Industrial Designer, employed by Brown graduate student: designed and built a prototype of a solar-powered household object to be printed out using a 3D stereolithography machine
2004. Education Intern, Chicago Humanities Festival
2004. Development and Marketing Intern, Marketplace: Handwork of India, Chicago
EXHIBITIONS
2007. New Faces, New Art, Warwick Museum of Art, Warwick, Rhode Island
2006, 2007. Brown Annual Student Show
2007. Student Show, Copley Society of Art, Newbury Street, Boston, MA
2006. Student Show, Copley Society of Art, Newbury Street, Boston, MA
2006. Triptych, Senior solo show, List Art Center Lobby, Brown University
2006. A Week and a Half: Installations in Brown Trees, Brown University campus
2006. On-site drawings for subRosa’s feminist art performance, In Transit: From Object to Site, Brown University
2005, 2006. Hillel Gallery Student Show, Brown University
AWARDS, FELLOWSHIPS, and GRANTS
2007. Anne Belsky Moranis Award for Excellence in Art, Brown University
2006. Third prize, 18th Annual Student Show, Copley Society of Art, Boston, MA
2006. Royce Fellowship, Why Art Doesn’t Talk: the predicament of art in a textually saturated world, Swearer Center for Public Service, Brown University: a self-created and self-directed project to build a sculptural triptych meant to challenge the traditional hierarchy of text and image
2006. Creative Arts Council Student Grant, Organic Order/Patterned Chaos, Brown University
2006. Gazzola Award for Excellence in Art (top exhibition prize), 17th Annual Student Show, Copley Society of Art, Boston, MA
TECHNICAL SKILLS
Metal: MIG welding, spot welding, plasma cutting, soldering, horizontal band saw, band saw, drill press, angle grinder, die grinder, tap/die, bronze casting
Wood: Band saw, table saw, miter saw, drill press, jig saw, belt sander, router, pneumatic tools, finishing
Glass: Hot shop: sand casting, ladle pouring, glassblowing, slumping. Cold shop: wet saw, wet belt sander
Digital: Maya, 3D Studio Max, Adobe Illustrator, Adobe Photoshop, user interface design, rapid prototyping in stereolithography and CNC
Other: drywall and joint compound, vinyl plotter, fluorescent circuitry and lighting, mold making, casting and chasing, lamination for wood and MDF